Finally you can bring the fight home! Visit our website to find info on the game and download the last game you will ever need.
Are You Talking To Me?! THE GAME
Monday, May 5, 2008
Wednesday, April 16, 2008
Wednesday, April 2, 2008
Trying out the new features
Today we added the vehicle cards to the prototype and tested them out. The vehicle cards turned out to be very useful for the path of torture. We also tested out our game with the new multiplayer feature. Multiplayer made the game at least ten times better.
Yet More Research
After completing a little more research into similar games, we found another James Bond game the was strikingly similar in many components to our game. The games title is James Bond 007 - Das Agentenspeil, which is a German game that involves 3-6 players and created for ages 10 and up. A description of the game is provided by BoardGameGeek.com:
"Players are secret agents who try to be the one who defeats the evil guys located on an island in the center of the board. To do this they've to arrive there with a certain (secret) combination of microfilms (every player starts with 10 microfilms in his own color - different colors can be acquired by fighting other players). Agents travel around the board rolling a die and using transportation cards to acquire equipment cards and transportation cards to fight other players. Fights are resolved by secretly choosing up to two equipment cards - better equipment (total number) wins."
The similarities predominately stem from the "transportation and equipment cards" as well as fighting other players. This was the first game we discovered that gave its players such a similar array of accessories. However, we still believe our game has a very unique concept and game play (our fight concept and missions especially), and it wouldn't be our style (tough) to have a completely equal game out there.

The similarities predominately stem from the "transportation and equipment cards" as well as fighting other players. This was the first game we discovered that gave its players such a similar array of accessories. However, we still believe our game has a very unique concept and game play (our fight concept and missions especially), and it wouldn't be our style (tough) to have a completely equal game out there.
Wednesday, March 12, 2008
More Research
The closest thing I can find to our unique "fight" sequences is some rules in the popular 'Castle Risk'. Ultimately they are very different as the board in 'Castle Risk' and overall strategy is a whole other animal. Nevertheless, here are the rules that are somewhat similar to our sequence and may be helpful in the developing of our game:
Castle Risk cards
-Generals: +1 to the top attacking die
-Marshals: +1 to top defending die
-Admirals: may transport or attack with armies by sea
-Diplomats: impose a truce on another player for a turn
-Spy: look at and force the discard of one of an opponent's cards
March 12
Today we have been working on old rules and creating new ones. From our prior experience with gameplay and outsiders input, we were able to add elements to our game that will add to its overall fun and excitement. Anonymous 1 (Jon)... sorry... created the most excellent board game design I have ever seen (See picture labelled "The Shit" and you will agree). Overall, I am extremely proud of the work we have done so far.
Wednesday, March 5, 2008
Research
I went to Boardgamegeeks.com to do some research. What I was initially looking to find out was if there was any board game in existence in the shape of a handgun. I remembered Professor Goeller's insight that there is a series of James Bond board games for every movie that came out, so I tried to see if any were in the shape of the gun.
In the process of doing this I discovered a game entitled "Before I Kill You, Mr. Bond". Upon checking the reviews I noticed a rather comical subject heading: Cease and Desist, Mr. Bond: A Review of James Ernest's Totally Renamed Spy Game. David Matchen, the reviewer, wrote:
James Bond had a stunning array of gadgetry at his disposal throughout the course of 20 (official) films--the garrote Rolex, the Aston-Martin DB5, the wrist launcher, the submersible Lotus...and yet, Bond's greatest weapon was never shown on film, the most feared item in his entire arsenal...
His attorneys.
Cheapass Games' humorous card game was originally named "Before I Kill You, Mr. Bond," until the legal representatives of Mr. Bond's owners (Danjaq, S.A. and the Broccolis) sent a "Before I Sue You, Cheapass Games" letter which brought the Bond appropriation to a screeching halt.
Ah, well. Rumor has it that the creators were aware of the possibility of receiving a "cease-and-desist" when they designed the game, and so smoothly re-released it as the rather-arch "James Ernest's Totally Renamed Spy Game." Lawyers. Gotta love 'em.
His attorneys.
Cheapass Games' humorous card game was originally named "Before I Kill You, Mr. Bond," until the legal representatives of Mr. Bond's owners (Danjaq, S.A. and the Broccolis) sent a "Before I Sue You, Cheapass Games" letter which brought the Bond appropriation to a screeching halt.
Ah, well. Rumor has it that the creators were aware of the possibility of receiving a "cease-and-desist" when they designed the game, and so smoothly re-released it as the rather-arch "James Ernest's Totally Renamed Spy Game." Lawyers. Gotta love 'em.
The game we are working on is based on Jack Bauer and Chuck Norris fighting one another in a race to be the one who defeats Osama Bin Laden. After talking to my teammates we decided that we too are aware that there is a possible cease and desist coming our way should this game become as successful as we hope it to be. "Jack Ernest's..." gives us one possible solution should such a problem arise, which is to make a farce upon the uncooperatives.
The "Jack Ernest's..." game turned out to not be a gun at all, or even a board game, it was a card game. At this time I have not found a board game in the shape of a gun. I am now going back to Boardgamegeeks.com in search of a board game in the shape of a gun.
Learning Photoshop
It is apparent that none of us have photoshop skills... yet. We have taken giant steps forward within twenty five minutes. Soon, we will be the best photoshop users in the class, and maybe... just maybe, we will be the best in the world.
Stage One
Stage One: Name Development
The first step in our final game development was deciding on a Blog name. After a furious and extensive debate, our group decided on "CodeName: Anonymous" which encapsulates the essence of our game (spy tactics and fighting elements). Keep your eyes peeled for the new updates and exciting developments of a multi-million dollar game.
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