Wednesday, March 12, 2008

More Research

The closest thing I can find to our unique "fight" sequences is some rules in the popular 'Castle Risk'. Ultimately they are very different as the board in 'Castle Risk' and overall strategy is a whole other animal. Nevertheless, here are the rules that are somewhat similar to our sequence and may be helpful in the developing of our game:

Castle Risk cards
-Generals: +1 to the top attacking die
-Marshals: +1 to top defending die
-Admirals: may transport or attack with armies by sea
-Diplomats: impose a truce on another player for a turn
-Spy: look at and force the discard of one of an opponent's cards

Rules to game

Here are the rules that we've developed so far: Are You Talking to Me?

March 12

Today we have been working on old rules and creating new ones. From our prior experience with gameplay and outsiders input, we were able to add elements to our game that will add to its overall fun and excitement. Anonymous 1 (Jon)... sorry... created the most excellent board game design I have ever seen (See picture labelled "The Shit" and you will agree). Overall, I am extremely proud of the work we have done so far. 

Wednesday, March 5, 2008

Research

I went to Boardgamegeeks.com to do some research. What I was initially looking to find out was if there was any board game in existence in the shape of a handgun. I remembered Professor Goeller's insight that there is a series of James Bond board games for every movie that came out, so I tried to see if any were in the shape of the gun.

In the process of doing this I discovered a game entitled "Before I Kill You, Mr. Bond".  Upon checking the reviews I noticed a rather comical subject heading: Cease and Desist, Mr. Bond: A Review of James Ernest's Totally Renamed Spy Game.  David Matchen, the reviewer, wrote:

James Bond had a stunning array of gadgetry at his disposal throughout the course of 20 (official) films--the garrote Rolex, the Aston-Martin DB5, the wrist launcher, the submersible Lotus...and yet, Bond's greatest weapon was never shown on film, the most feared item in his entire arsenal...

His attorneys.

Cheapass Games' humorous card game was originally named "Before I Kill You, Mr. Bond," until the legal representatives of Mr. Bond's owners (Danjaq, S.A. and the Broccolis) sent a "Before I Sue You, Cheapass Games" letter which brought the Bond appropriation to a screeching halt.

Ah, well. Rumor has it that the creators were aware of the possibility of receiving a "cease-and-desist" when they designed the game, and so smoothly re-released it as the rather-arch "James Ernest's Totally Renamed Spy Game." Lawyers. Gotta love 'em.

The game we are working on is based on Jack Bauer and Chuck Norris fighting one another in a race to be the one who defeats Osama Bin Laden. After talking to my teammates we decided that we too are aware that there is a possible cease and desist coming our way should this game become as successful as we hope it to be. "Jack Ernest's..." gives us one possible solution should such a problem arise, which is to make a farce upon the uncooperatives. 

The "Jack Ernest's..." game turned out to not be a gun at all, or even a board game, it was a card game. At this time I have not found a board game in the shape of a gun. I am now going back to Boardgamegeeks.com in search of a board game in the shape of a gun.

Learning Photoshop

It is apparent that none of us have photoshop skills... yet. We have taken giant steps forward within twenty five minutes. Soon, we will be the best photoshop users in the class, and maybe... just maybe, we will be the best in the world.

Stage One

Stage One: Name Development
The first step in our final game development was deciding on a Blog name.  After a furious and extensive debate, our group decided on "CodeName: Anonymous" which encapsulates the essence of our game (spy tactics and fighting elements). Keep your eyes peeled for the new updates and exciting developments of a multi-million dollar game.